From idea to game.
Prototyping an interaction, building in Unity, preparing 3D assets and assembling a world: know-how we use in our projects and also offer as services.
Discover our services →Game studio from Côte d’Ivoire
We create games with singular worlds: the tropical runner ShapeRun, the musical arcade FlyRithm, the Mask Jigsaw puzzles and Drone War, in development.
Proposed presentation — to be reviewed before publication.

Three games published on Android and one project in development. Moods change; the desire to create playable experiences remains the starting point.
We don’t try to make the biggest game. We chase the moment when you say “one more time”.
Prototyping an interaction, building in Unity, preparing 3D assets and assembling a world: know-how we use in our projects and also offer as services.
Discover our services →Prototype captures and game assets give a concrete view of development. Find this behind the scenes in the Devlog.
All the Devlog →The team presentation and detailed studio history are not published yet. They will be shared after validation with the team.